5. Waggle
Waggle practically ruined this game.

4. Final Fantasy Minigames
This is Sphere Break. It's about as fun as it looks.

3. Sonic the Hedgehog
Sonic and the Stupid Gimmick.
These days, when a Sonic game is released, the gaming community rolls their collective eyes with the same dismissive air that is usually reserved for the latest Mario Party. The problem with this is that we shouldn’t have to feel this way about our beloved hedgehog. Our expectations should be high for the rodent, but a slew of past failures have forced us to see Sonic as the boy who cries wolf. Sonic’s problems can be reduced to the fact that he never evolved with the gaming community. A prisoner of his own “attitude,” Sonic’s character has become completely irrelevant to the generation of gamers who grew up with him. To make matters worse, the gameplay of current Sonic releases does not cater to the nostalgia of these older gamers. New games in the franchise just don’t play like the old ones. I suppose Sonic’s developers still think that gamers want a feisty animal mascot with loads of ‘tude. We don’t. So now Sonic is reduced to being a second rate children’s title. It’s sad.2. Water Levels
Big heavy boots = fun?

1. Slowly Pushing Heavy Blocks
Can't Kratos push these things faster? So. Slow.
Be it a statue, giant crossbow, or an actual huge cube-shaped block, pushing heavy objects slows the game down gameplay so much that puzzles which require this are more of an exercise of patience than of problem-solving skills. Yet many of the best games, even the best of the best, from every console generation will make you take a break from some awesome gameplay and endure the tedium of pushing some blocks around. Zelda, Resident Evil, Tomb Raider, and God of War and countless other games are guilty of this offense. So basically, we have some incredible game developers who still believe that gamers actually enjoy pushing the block over to where it will activate the switch that will open the door up on the ledge that we can’t reach unless we push another block! Ugh. I wonder if game designers just like rearranging their furniture. They probably all go home every day and push their sofa toward the bookshelf. Then push the bookshelf into the corner. Then push their dresser onto the switch that unlocks their pantry. Then they push their washing machine toward the pantry so they can reach the crushed red pepper on the top shelf. Art imitating life, right?**Update**
(Response to the Screwattack community)
Wow! I didn't realize that so many people enjoyed blitzball and the card games! Cool. Anyway, Nailattack made a valid point that I wanted to address: "if you wanted that then why are you playing an RPG?"
Well, I'm actually not a huge fan of arcade style sports games. RPG's are usually my favorite games. (Currently playing Demon's Souls.) I think that I was initially turned off by Blitzball because it wasn't a big departure from the standard gameplay of FF10. Don't get me wrong, I loved the gameplay, but (and I may have been spoiled by FF7) I enjoy when minigames act as a quick and enjoyable diversion from the long hours of RPGing. Things like blitzball and the card games required me to take too much time away from playing the actual game and progressing the story. However, given how much support the community has for these games, I believe that I may have been quick to judge. I think I might give blitzball another chance the next time I play through. I'll just try to look at it as its own game. Anyway, I appreciate all the feedback.
P.S. To those who think that pushing blocks is a necessary part of gaming, I point to Uncharted 2, which, if I remember correctly, didn't require any block pushing whatsoever! Now that is a game with great pacing!
Thanks for the comments everybody! keep them coming. I want to know what you think!
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